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var boost1 = new SpriteAnim("canvas1"); boost1.start({ frameWidth: 350, frameHeight: 350, image: queue.getResult("boost1"), // Image from preloader fps: 50, className: 'boost_class', loop: true });
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var running = new SpriteAnim("canvas2"); running.start({ frameWidth: 144, frameHeight: 272, image: queue.getResult("running"), // Image from preloader fps: 10, className: 'running_class', loop: true });
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var explosion = new SpriteAnim("canvas3",true); explosion.start({ frameWidth: 256, frameHeight: 256, image: queue.getResult("explosion"), // Image from preloader fps: 40, className: 'explosion_class', onStart: function() { console.log('onStart explosion callback') }, onComplete: function() { console.log('onComplete explosion callback') }, loop: true });