[show code]
HTML
JS
var boost1 = new SpriteAnim("canvas1");
boost1.start({
frameWidth: 350,
frameHeight: 350,
image: queue.getResult("boost1"), // Image from preloader
fps: 50,
className: 'boost_class',
loop: true
});
[show code]
HTML
JS
var running = new SpriteAnim("canvas2");
running.start({
frameWidth: 144,
frameHeight: 272,
image: queue.getResult("running"), // Image from preloader
fps: 10,
className: 'running_class',
loop: true
});
[show code]
HTML
JS
var explosion = new SpriteAnim("canvas3",true);
explosion.start({
frameWidth: 256,
frameHeight: 256,
image: queue.getResult("explosion"), // Image from preloader
fps: 40,
className: 'explosion_class',
onStart: function() {
console.log('onStart explosion callback')
},
onComplete: function() {
console.log('onComplete explosion callback')
},
loop: true
});